Johann Sebastian Joust?

Johann Sebastian Joust?

I just came across this while working and got curious… have you ever heard of the Johann Sebastian Joust? and B.U.T.T.O.N (Brutally Unfair Tactics Totally Okay Now)?

Says there:

Johann Sebastian Joust! is a no-graphics wiimote dueling game prototype for three players. It was developed by the Copenhagen Game Collective as one of two wiimote games we prototyped at the Nordic Game Jam 2011.

The goal of the game is to be the last player standing. A player is eliminated if their wiimote is moved too fast. Players try to make their opponents lose while defending their own wiimote. How fast the wiimote can be moved depends on the speed of the music, which varies over the round. Rumble feedback and sound lets the player know when they’ve lost. Gentle rumbling signals to the player that they are closed to the threshold of losing.

The music, which inspired the title of the game, is a selection from J.S. Bach’s Brandenburg Concerto No. 2, BWV 1047.

Johann Sebastian Joust! won the Audience Award at the Nordic Game Jam 2011. After the jam, we had a blast playing the game with a big crowd of game developers, in the middle of the IT University of Copenhagen atrium.

And yes, we’ll admit we did ignore the Global Game Jam theme while designing the game. Oops.

The prototype is not yet publicly available, but we hope to do something more with it over the next few months. We may try to integrate the prototype into an expanded version of our Xbox party game, B.U.T.T.O.N.:

For even more games, visit us on the web:


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